The InkAnimator is a tool for creating and editing animations for games, based on skeletal animations with support for animations frame by frame*.
You can create with the same skeleton multiple skins and you can reuse the same animation for many characters.
The InkAnimator has a vector drawing tool with support for import and export bitmap files in .png and .svg.
The tool supports easy export with a single touch to many sizes and resolutions, according to the devices for which you will develop.
The animations are keyframe based Initially it is a tool with support for Spritekit, and you can use your animations easily within your project in Xcode using our framework.
Animations skeleton and hierarchy nodes.
Vector drawing with the possibility of editing.
Import .jpg, .png.
Export with a single tap.
Export your animations frames to Dropbox.
Export to multiple devices and resolutions.
Supports skins and reuse of animations.
Framework simple to use.
*Features coming soon.
The InkAnimator uses the vector drawing opensource tool of Inkpad. That’s can be found at https://github.com/sprang/Inkpad