Ink Animator


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개발자: Ivens Crisostomo
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The InkAnimator is a tool for creating and editing animations for games, based on skeletal animations with support for animations frame by frame*.
You can create with the same skeleton multiple skins and you can reuse the same animation for many characters.
The InkAnimator has a vector drawing tool with support for import and export bitmap files in .png and .svg.
The tool supports easy export with a single touch to many sizes and resolutions, according to the devices for which you will develop.
The animations are keyframe based Initially it is a tool with support for Spritekit, and you can use your animations easily within your project in Xcode using our framework.

InkAnimator features:

Animations skeleton and hierarchy nodes.
Support SpriteKit.
Vector drawing with the possibility of editing.
Import .jpg, .png.
Export with a single tap.
Export your animations frames to Dropbox.
Export to multiple devices and resolutions.
Supports skins and reuse of animations.
Framework simple to use.

*Features coming soon.

The InkAnimator uses the vector drawing opensource tool of Inkpad. That’s can be found at https://github.com/sprang/Inkpad